Runbook · Public release & CI proof · Part 4
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| A complete game played on an Arm64 Linux cloud build machine with no monitor, no desktop and nobody watching. The application drew this picture of itself. |
Publishing an AI-Built Game: Eleven Runners, Two CPU Architectures, Four Hidden Bugs
In Part 3 of this series, ChatDev 2.0 built SANYALnet Labs Ludo AI Arena—a C#/.NET 10/Avalonia desktop game in which four autonomous AI players play a full match by themselves. Five free models failed at it; one paid DeepSeek run costing about a dollar shipped it. The post ended with the game running on four machines in my house, and a build report from the agents declaring everything green. Both of those statements were true. Neither of them meant the software was actually finished.
