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Tuesday, August 4, 2026

Publishing an AI-Built Game: Eleven Runners, Two CPU Architectures, Four Hidden Bugs

Runbook · Public release & CI proof · Part 4

SANYALnet Labs Ludo AI Arena rendered on an Arm64 Linux GitHub Actions runner with no display attached: the full cross-shaped board, four AI player cards, the die, and a scrolling event log.
A complete game played on an Arm64 Linux cloud build machine with no monitor, no desktop and nobody watching. The application drew this picture of itself.

Publishing an AI-Built Game: Eleven Runners, Two CPU Architectures, Four Hidden Bugs

In Part 3 of this series, ChatDev 2.0 built SANYALnet Labs Ludo AI Arena—a C#/.NET 10/Avalonia desktop game in which four autonomous AI players play a full match by themselves. Five free models failed at it; one paid DeepSeek run costing about a dollar shipped it. The post ended with the game running on four machines in my house, and a build report from the agents declaring everything green. Both of those statements were true. Neither of them meant the software was actually finished.